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 Need for Speed Shift Hands-on

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PostSubject: Need for Speed Shift Hands-on   Need for Speed Shift Hands-on Icon_minitimeWed Sep 16, 2009 1:39 pm

EA races back to the starting line with a suped-up and ultra-tuned ride.
by Chris Roper


March 4, 2009 - EA's Need for Speed franchise has been a little, shall we say, "lackluster" as of late. The series has had trouble finding its footing, and short development times have kept it from being the engaging thrill rides of years past.

Thankfully, that looks to be completely changing with Need for Speed Shift. As someone who has reviewed the past couple NFS releases and who is also a big fan of everything from Burnout to Gran Turismo, I can say that I was not only pleasantly surprised by what I saw of Shift, but I'm also now very excited to get my hands on the full release later this year.

One of the biggest reasons that I'm sold on this year's game is that it doesn't focus on some crazy storyline or the latest in open world technology, but rather the pure driving experience. Rather than handling Shift internally, EA reached out to Slightly Mad Studios, the guys behind the GTR series on the PC (a critically acclaimed franchise to be sure). The results look to have paid off nicely.

Need for Speed Shift Hands-on Need-for-speed-shift-20090303051539606-000
The cockpit view looks fantastic thus far.


While EA wasn't letting a lot of details about customization, online play or even how the career modes works get out, it did let me get my hands on six different cars across two tracks. Said cars included a Lotus Elise 111R, Shelby Terelingua, Audi RS4, Corvette Z06, Porsche 911 GT2 and a Pagani Zonda F, while the two tracks were Brands Hatch and a course simply titled London.

As I mentioned, the game is about the driving experience. While you can of course play in a handful of third-person views or from the bumper-cam, the game is designed with the cockpit view in mind (which I'm personally always a big fan of). When you're sitting at the starting line and waiting for the lights to drop, your car will jolt from side to side as you pump the gas. Your engine lets out a fierce bark every time you touch the pedal, and you can see your driver's fingers adjust their grip on the steering wheel.

Once the race starts proper and you slam the gas pedal to the floor, everything is turned up to 11 before the knob breaks off. Your engine quickly becomes deafeningly loud, drowning out anything outside of the car and helping to sell the fact that you've got a barely-tamed powerhouse of an engine with perhaps only inches of leather, stuffing and frame between you and it. As the car pushes the speedometer clockwise, the camera pulls back slightly to instill the act of being thrown into your seat. Slam on the brakes and the opposite happens as your view thrusts forward towards the dashboard.

Coming into contact with something solid takes this to the next level, however. The camera practically bounces off the steering wheel, the whole screen becomes blurred for a second or so and, if the crash is bad enough, it looks like you're even blinded with a flash of light for a split-second. It's dizzying and disorienting, but wholly awesome.

Need for Speed Shift Hands-on Need-for-speed-shift-20090303051514825-000
The game looks and runs great, even at this early state.


As for the feel of the vehicles, I'd put the game somewhere around the level of PGR in terms of realism, though it's admittedly been a while since I've played PGR so that might not be a perfect match. Regardless, it's certainly a far more realistic experience than pretty much any previous game in the franchise, and for my money, more fun to drive as well. To be sure, while it's not as demanding as Gran Turismo, you'll still need a fine touch on the accelerator, knowledge of whatever track you're on and, most of all, a large amount of respect for whatever vehicle you're in.

NFS Shift looks great right now, though I was playing the PC build (with an Xbox 360 controller) as opposed to the PS3 or 360 versions. Regardless, it looked great and ran silky-smooth, which is especially notable since the build I played was a few months old, putting it close to a year out from what the actual shipping code will be. As I mentioned, I can't wait to play the finished release later this year, but I'm sure I'll get a few more spins behind the wheel before then, so stay tuned. This is, thankfully, one the racers to watch this year.

source IGN
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iBlacknite2.0
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PostSubject: Re: Need for Speed Shift Hands-on   Need for Speed Shift Hands-on Icon_minitimeThu Sep 17, 2009 12:37 am

imma post the review
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